Change seed value to anything between 0-100% (including decimals) to generate a new set of CC values. Set size also affects seed results, it's like accessing different banks of presets ranging from size of 1 preset to 4590.
You can dynamically create new sounds and corresponding effects and get back to certain states as any seed value is it's own 'preset'.
There's a number of ways to drop a seed value apart from manual selection.
CC randomizer tailored for Generic Knobs controller script, which randomises remote control values in currently selected device. There are few modes for triggering new random values from note input as well as manual seed selection. 4.0 and up required, virtual midi driver as well to send CC's and then reuse in controller script.
compared to previous version I've removed accidentally left over note filter which caused input trigs to not pass above C#1 notes, as well as removed remote controls in favour to just Macro modulators in order to avoid feedback loops when device itself is becoming target for randomization. additionally there's a keytrack option for manual seed selection mode, so you could choose seed based on note