Made for MSEG-Police in the Bitwig Discord channel. This is revision 1; released 2024-11-05:
This one is for you <@1109221186124140594> . More information is written inside a comment module.
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Made for MSEG-Police in the Bitwig Discord channel. This is revision 1; released 2024-11-05:
This one is for you <@1109221186124140594> . More information is written inside a comment module.
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Based on Mr. Bill's Transient re-adder in his Virtual Riot - Fork Funeral remix. Place this rack after a clipper to re-add transients that were removed from the clipper. Adjust the transient curve to taste. Send your kick and snare busses into each respective audio sidechain and adjust the kick and snare gain accordingly for the amount of transient reemphasis you want. If you hear clicks, adjust the lag, threshold, fall, and amplify parameters to adjust the gate to taste.
FX Grid preset based on Mr. Bill's transient readder that he featured in his Fork Funeral remix. This will gate the transients from a kick and snare sidechain input whilst removing the transient from the master track, effectively readding a transient after removing it. Place this rack after a clipper on your master to re-add the transients that were lost during the clipper.
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A very low sine wave made to be phase modulated by complicated signal like vocals. Simply play your vocals into this device and mix to taste.
Based on Nest Acoustics' recent video demonstrating how to use vocals as a modulator while still receiving a musical result
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Inflator saturation curve using a Shapertable approach. Clip 0dB: if OFF the signal folds back Gain comp: compensate for the saturation gain. Drive is linked to In and out. Use Out Trim to adjust. v2: added gain compensation and signal folding. v2.1: corrected fold-over curve shape
Inflator Wavetable shaper. v2.1 corrects the fold-over shape. Gain compensation is now on by default.
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Steep Pro-Q Style high or low pass filter that compensates for the otherwise relatively gentle roll off of the Sallen-Key filter.
Steep 96db/oct Pro-Q Style high or low pass filter that compensates for the otherwise relatively gentle roll off of the Sallen-Key filter.
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Processing in The Grid is sample accurate. This is especially useful when working with steep modulation envelopes, like with transients. Envelope modules outside of The Grid also have a minimum attack time of 1ms, which makes them unsuitable for razor sharp editing. This patch allows very accurate isolation of a fragment of the incoming signal for separate processing. The dry and wet signal are separated in an FX layer nested in Post FX. All essential controls are mapped to a remote page.
Here's a sample accurate signal splitter I use for FX processing on specific fragments of (in my case kicks) the incoming signal. Envelopes outside of the grid have a minimum attack time of 1 ms and especially when working with fast transients, accuracy becomes important.
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Gate with Hysteresis™. Essentially, there are separate thresholds for causing the gate to open and close. If the signal exceeds the Open Threshold, the gate is opened. Then, the gate will only close once the signal goes below the Close Threshold. Note that the Open threshold should always be higher than the Close Threshold. The other controls includ Attack which controls the attack of the gate envelope, release which controls the Release of the gate envelope, Depth which controls how much the gate attenuates the signal, and Sidechain? which controls whether or not to use a sidechain input. Dtct Atk and Dtct Rel are used to control how fast the gate will be triggered in response to the signal. In general it is usually desirable to keep Dtct Atk low and Dtct Rel a bit longer. To get a better idea of what thresholds to set, what the state of the gate is, and set the audio sidechain source, open the grid and look for the labeled white controls.
Essentially the stock Gate device but with hystersis (meaning you control the opening and closing thresholds separately). See the description of the preset for more details on the controls.
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a granular pitch shifting cloud generator
Spräy - a granular pitch shifting cloud generator using FX-Grid
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Simulates that buffer underrun/DSP spike glitchy sound. Reduce the stability macro to simulate using Izotope plugins. For maximum chaos sneak this on to a friend's master bus when they aren't looking...
Simulates buffer underruns. It feels like I bought sometime evil into the world by making this. Add it to a friend's master track when they aren't looking and watch the chaos
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makes a polyphonic stringified version of incoming sound. needs note input to work See remote controls for key parameters to ajdust.
Polyphonic FX that adds string-like characteristic to your sound. Needs note input, so either you need to put Note receiver if used on audio track, to play this as instrument, or it'll just work if you put it right after instrument, given the notes are passing through.
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DIY clipper for study Ventolin type settings
the custom made clipper in FX Grid, with optional self-ringing filter that makes a Ventolin-kind of distortion to incoming sound, demo can be found here: https://discord.com/channels/121395249003233280/298769583769387008/1138934071645438052
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FX Grid preset to prevent sudden accidents from hurting your ears or your audio equipment when you're building another grid patch, sound designing or testing plugins. Put it after what you're building and make sure to turn down your output level just for extra safety.
This is an FX Grid preset to put after the grid patch you're building in order to stop sudden high frequency peaks, decrease the volume after a certain threshold and generally keep things safe when accidents happen when you're building presets.
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An FX Grid reverb preset designed specifically for drum reverb but works on other instruments too. Includes diffusion modulation (the Extra Diffusion knob), Damping lows and highs and consistent mix knob.
FX Grid reverb module designed for drums specifically but works alright on other stuff.
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Blendable FX bypass (input stage Mix knob). Your FX go into Post FX -> FX Layer -> layer 1, AFTER the DC Offset. Leave layer 2 alone.
A blendable bypass wrapper for FX / Mix knob for the input stage / device version of the Split module. It's awkward because two levels of nesting, it incurs a small CPU hit because Grid, but it sounds good and doesn't suffer cancellation artifacts like the simpler solution I've tried. Maybe others will also agree this is useful and ask Bitwig to finally do it.
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I recently saw some interesting videos on Eurorack Low Pass Gates. Although it is described as not (easily) possible to re-create in software I think I succeeded quite well in mimicking it in the Grid. The four macro knobs will do to cover most of the alteration of the LowPassGate behaviour 🤔
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Hard clipper with a bit of a twist. Good for lo-fi/tape crackle/noise effects (although worse than actual emulations, obviously). For an actual hard clipper (why would you, but still) set Mix, Blend and Density to 100%. Depth - threshold level. Mix - dry/wet blend. Dynamic - threshold follows the input signal volume. Random - threshold level is randomized (lowering the overall threshold). Gap - [regular][stepped, can pop] gap between clip triggers. Cluster - [regular][stepped, can pop] clip time (% of gap length). Blend - between [regular] and [irregular], that is clipping at certain intervals or clipping randomly. Density - [irregular] essentially the chance to clip randomly.
Made a preset as a kind of challenge while learning Grid. Distortion, crackle, noise or something like that.
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Hi everyone, here is a new grid fx preset that uses the array module. The parameters in the performance window can change the behaviour of the fx. It's mainly used to distort the audio signal or add bitcrushing effects. And yes, the ui is intentionally broken (inspired by the freakshow industries plugins).
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A drawable waveshaper in the Grid.
A drawable waveshaper in The Grid https://cdn.discordapp.com/attachments/786996796400336947/1025791175845744741/unknown.png (can't upload images here since that makes the bot very angry, and you don't want to make the bot angry)
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A 16 steps modulator with assignable value for each step. It works well with 16 steps and it's easy tweakable for pair numbers of steps but for 15 steps....
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Made a preset that chooses between two FX Layers depending in if there's a note coming from Grids Note Source. I'm using it to toggle between ducked and not ducked signal if there is or there's no note that triggers a kick in my project.
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Performs "The Super Separator Trick" (mirrored comb filters) to de-mask two midrange sounds that are fighting with each other for space and clarity. See notes inside the FX Grid itself for instructions and tips.
De-masker that uses The Super Separator Trick, built by Baphometrix in an FX Grid device. Inspired by a Dan Worrall video showing how he does this trick with some unique features of Reaper. This is a really great way to make two competing midrange sounds share the mid spectrum nicely, and to improve the clarity of both sounds. https://youtu.be/Q7BnT3V7Ua4
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Based off the "Shepards Tone," and audio illusion of ever rising tone. Interval has to be tuned correctly to make the various peak filters line up. Fading controls how long the fade-in and fade-out time is for each tone.
An endlessly rising series of peak filters. They fade in and out so that, when going slow, it's hard to hear any beginning or end. The effect is that the tone seems to rise forever,
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Creates clusters of notes based on the pitches present in the source material.
A pitch follower with a 5-step memory. Do remember to set the quantiser values by hand. It's just on of my production tools and might sound broken or do weird things under some circumstances, but I thought I'll share it since I didn't think it was interesting enough to be included in my recent Outer Limits preset pack.
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A Gater/Texture using audio sidechain. Pretty easy to use. Starting to know better the grid.
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Freezes buffer, just like in Windows XP blue screen! Can be also adjusted to project temp.
Windows XP bluescreen simulator, buffer size can be also adjusted to project tempo
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Just a tiny bit of delicious noise for your signal.
Just a tiny bit of delicious noise for your signal. Replaces Airwindows' "TapeDust" VST.
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basic re-creating of Chorus effect, but using all-pass filter for delays, for more washed out unison feel. Swap regular LFO module for SH LFO if you want random movement instead!
DIY Chorus is basically recreation of Chorus device in Grid as far as my understanding of it goes, but with all-pass filter used for delay. You can easily swap regular LFO for SH/LFO for random movement. Bitwig version requirement: 4.1
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Wet - Wet control for the effect Gain - Gain for the effect (up to +12db) A/B - Compare dry and wet. Middle is both enabled Feedback - Enables Feedback for the AllPasses Cutoff - Pre Filter (XP) Reso - Resonance of Pre Filter (XP) Mode - Mode of Pre Filter (XP) LP/HP - Post LP and HP
A failed attempt of recreating **KHs Disperser in FX Grid**, but it sounds interesting enough to be useful in some way or another. Inside the preset description there's indications of how it works. Any changes you make to the preset please share it with me. Enjoy!
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Granulizer effect build with FX grid. It uses bandpass filters to shape each grain individually.
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An auto-filter (should morph between filter types smoothly)
A morphable filter preset made in Bitwig 4.0.1
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Hi all, I'm a newcomer here and the person who asked Polarity about barberpole phasers, topic he talked about in a live stream a few weeks ago. Here's the FX Grid patch I've built, using a different approach.
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I well and truly do not remember making this and can't really explain what it does or why.
Time bending, phase shifting warbly weirdness
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Dynamic EQ type thingy. You can find the frequency which is bothering you (use "Resonate" to accentuate it) and then a sidechain type modulator will duck an EQ band at that frequency.
Dynamic EQ type thingy. You can find the frequency which is bothering you (use "Resonate" to accentuate it) and then a sidechain type modulator will duck an EQ band at that frequency.
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Kinda like the Resonator Bank, but accepts MIDI for where to resonate. You can set the polyphony and the note source in the inspector. Add more bands if you want.
Kinda like the Resonator Bank, but accepts MIDI for where to resonate. You can set the polyphony and the note source in the inspector. Add more bands if you want.
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Utility used to calculate ms according to entered bpm
BPM to ms calculator inside GRID
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SVF, based on EQ+ and some math behind, so the filter interpolation works seamlessly.
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Beat Repeat similar to Ableton Live
Beat repeat similar to Ableton live by "vadimred13" on reddit > **Interval** - How often Beat Repeat triggers. Range is 0.5 bar to 8 bars. > > **Offset** - Where to start the repeat in relation to the start of a bar...in increments of 8th notes. Range is 0 (on the bar) - to 7/8th of a bar. > > **Gate** - How long to repeat for (in 16th notes). Range is 1-16. > > **Grid** - Amount of audio to repeat (in note lengths). Range is ether 16th, 8th, or quarter note. > > **Grid Type** - Note type used with "Grid" Remote Control above. Either a triplet, straight, or dotted. Notice in the display readout, -1 means triplet, 0 means straight, and 1 means dotted. Source: https://www.reddit.com/r/Bitwig/comments/kx2cor/beat_repeat_for_bitwig/
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A rebuild of the legacy effect 'dfx bufferoverride' in fx grid. Can also be keytracked with midi-input.
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FX Grid based Envelope control using a sampler and a custom waveform
FX Grid Preset that Allows you to use a sample for Envelope control
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Hysteresis: a second threshold determining when to re-open the gate. Set too high the gate remains closed. 'Close' button is just an indicator.
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C3 - 1/8 D3 - 1/16 E3 - 1/32 F3 - 1/64
My 1st actual Grid preset that I'm proud of. There's several optimisations I could do to make it smaller (4-5x actually), but for now my head hurts trying to do that, so I'll probably re-do it from scratch with what I've learned. Anyway, it's a simple beat repeater FX, controlled by MIDI: C3 - 1/8 repeats D3 - 1/16 E3 - 1/32 F3 - 1/64 Next versions will likely add expressions to control amplitude, filtering and pitch shifting.
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This is a crude wavetable lookup distortion/waveshaper, similar in concept to Audio Damage's plugin Grind. Incoming audio is fed through the phase modulation input of a stopped wavetable oscillator in order to remap the amplitude of the input to that of the wavetable's. Or something like that. This implimentation doesn't work super well but I'm sure you can get some cool sounds out of it if you tried. Try loading some different wavetables.
I made a pretty simple wavetable lookup distortion thingy in FX Grid. It sounds okay but it's fun to experiment with. Maybe somebody can improve on it. Requires 3.3 beta minimum, of course.
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A handy little device for creating tighter drum rhythms out of loops. Set INPUT to an appropriate level for the Envelope Follower to pick up the transients and then dial in ATTACK and DECAY to taste. The LOW CUT knob will remove unwanted low frequencies, helpful for making top loops out of any loop. The CLAP and HAT knobs let through notes with longer delay on every other downbeat and every off beat respectively to add some longer hits even if you have the whole loops sounding tight as hell. SPACE adds a small amount of reverb to glue it all together a little.
Here's a nifty little tool that will help you create those tight, clicky microhouse/ Rominimal drum patterns a la Ricardo Villalobos/Rhadoo/Petre Inspirescu/Raresh out of any drum loop you slap it on.
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Real-time audio pitch shifter with more grainy up-speed stretch and more smooth slow down effect with full stop effect at -100% Additionally there's FM mod knob that will apply input self-modulation and envelope that triggers at note input to drive it.
Tape slow-down and grainy pitch-up knob for input audio, plus FM modulation of input sound on itself or resulting pitch-down/up sound.
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open the grid patch and click the "touch me" button to change the tone of the sample
- feed some samples into it and click the "touch me" trigger inside the grid
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Vinyl Noise to drop onto any track with controls go mix incoming audio signal with noise. Amount blends the "record noise" with the pops and crackles. Audio adjusts the level of the incoming audio signal, and Noise adjusts the level of the noise.
It sounds pretty good, imo. Has a few controls two blend the two noises, and the volume of the incoming audio and the noise as a whole (although there is simply a Mix knob on the FX Grid anyway 👀)
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Modelled after Misstortion. You can swap out the filters for simple lowpass and highpass filters for a more authentic sound, but I do think it sounds better this way.
Recreation of Clip Distortion in the Grid
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Creates clusters of notes based on the pitches present in the source material.
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Haas panner with highpass wet/dry filter and stereo switch
Haas panner with stereo switch and highpass wet/dry filter
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A mono pitch follower that plays an octave below the fundamental.
Subharmonic pitch follower. Depending on the source, can give really good results.
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Simple patch to use FX Grid instead of LFOTool or Kickstart (using v3.2 steps interpolation)
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Recreation of Ableton's Erosion Effect. (Original design by Cryptid, with very small additions by Baphometrix.) Short Delay modulated by filtered noise or sine wave. Wreck Knob adds distortion and wavefolding.
For the Ableton peeps who miss Erosion. This is the same exact process/build as Erosion at its core. Of course since the filters we have access to are not exactly the same as all the possible filter algos used in Ableton, there will be *some* sound differences, but it's close enough for rock & roll. This build also gives you some timbre/textural options not possible in the OG.
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The "reverb" isn't exactly the best, but I tried combining the gate and reverb in such a way as to facilitate easy reverb gating!
Here's my first attempt at a preset: Gated Reverb!
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"BandPass" with similarities with Reason BandPass Filter. U can set the BAND SIZE, BAND POSITION, and additional support stuff.
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