A NoiseSnare layered with clever use of aliasing artifacts to make metalic overtones.
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A NoiseSnare layered with clever use of aliasing artifacts to make metalic overtones.
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https://www.ableton.com/en/packs/flexgroove/ remade as a Note Grid preset! Send a full-bar MIDI note in, the device will send out regular beats at a speed determined by the Segments modulator. The Select modulator decides how fast the beats are (4, 8, 16 or 32 per bar). Polyphonic.
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My first contribution. A Drumset made by sampling my voice. (If you look at any of the Samplers you will find the audio as recorded, with a couple of sounds I didn't put into pads.)
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This is a snare generator (particularly for drum and bass) made with only stock Bitwig devices. Clicking the Random button will make it so it generates a new snare within every note. When satisfied with a snare, Unclick the random button to keep the snare same. Made by Rannument
This is a Randomizable snare maker. 5 instances of Phase-4, Minimal post processing and Whola lotta random modulators. When you come across to a snare you like, Disable the Random button to keep the snare as it is
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A complete set of percussion, laid out following the General Midi drum specification. All instruments made in the grid - analog style. 48 sounds. Bassdrum X 2 | Snare X 2 | Rim shot | Clap | Tom X 5 | Hi-hat X 3 | Cymbal X 7 | Lazer | Tambourine | Cowbell | Vibraslap | Bongo X 2 | Conga X 3 | Timbale X 2 | Agogo X 2 | Cabasa | Maracas | Whistle X 2 | Guiro X 2 | Claves | Woodblock X 2 | Cuica X 2 | Triangle X 2 | 8-bit game sound
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Empty Drum Machine preset with all note containers renamed to correspond with General Midi mappings. You can add your preferred drum/percussion device in the FX container, and if it follows standard GM mapping you ll be able to write your patterns in Bitwig s sequencer with the corresponding name for each note. Just remove the note containers of the instruments your device isn t using and you re golden.
I've made a Drum Machine preset with renamed notes with standard General Midi names. You can add your preferred drum/percussion device in the FX container, and if it follows standard GM mapping you ll be able to write your patterns in Bitwig s sequencer with the corresponding name for each note. Just remove the note containers of the instruments your device isn t using and you re golden.
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Kick generation tool made by Kato aka kravening.
<@360540101853446165> hera ya go. for the uninitiated, it's a kick generation tool made in the grid. it uses 4 sample layers, a noise layer, and a noise transient going through filters with most parameters linked to dices which are linked to sub group triggers, which are linked to a master trigger, meaning you can either press one button to randomize everything, or press one trigger and randomize only the pitch envelopes, filter positions, sample pitches, etc., etc. by only clicking the corresponding trigger group.
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A drum machine where the all chains (C-2 to G8) have Choke Targets and Choked By set to ALL
a version of Verklempt where every chain in the drum machine is configured for choking by all (not just the first 16)
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A drum machine where the first 16 chains (C1-D#2) have Choke Targets and Choked By set to ALL
Verklempt Update! This update takes advantage of an update in Bitwig that allows us to apply choke settings on entirely empty chains. In this version, only the first 16 chains are set this way (C1-D#2)
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The 909 drum machine emulation (using the samples by Jason Baker from the TR-909 Rob Roy Recordings 1995 sample set). Open the modulator pane for original drum sound controls. Macros in brackets are not on the original machine, they were added for greater control. Samples from: http://machines.hyperreal.org/categories/drum-machines/TR-909/
I put together a 909 drum machine emulation similar to Bass-08 from Bitwig. I used the samples by Jason Baker from the TR-909 Rob Roy Recordings 1995 sample set. Open the modulator pane for original drum sound controls. Macros in brackets are not on the original machine, they were added for greater control. Link to the sample set: http://machines.hyperreal.org/categories/drum-machines/TR-909/
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So, i've kinda recreated Dawesome Chop Suey into the Grid, it produces nice results so far. It can adjust. The patch it's almost in it's entirety self explanatory. Hope you like it!
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Here's another Kick Maker using only Bitwig Devices. Transient, Body, Sub and Noise can be edited with Remote Control Window. Transient and Noise are Samplers so can be changed to anything. I hope you like it ❤️
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a drum machine with a full set of empty chains, in which all the chains will choke all other chains
all 128 chains are choked, and they're empty and "not empty" at the same time (you can't assign choke to a truly empty chain)
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Hi everybody, just uploaded on github and bitwiggers some NEW PRESETS for Bitwig, mainly synths and pads, and some cymbals, that's my first time ! So be indulgent :p It's also avaiable on my github and on bitwiggers ! Hope you'll like it ! 🙂 Cheers to all !
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I tried to make something like the drum multi effect from Live.
first try at a DrumBuss clone with bitwig builtins
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Make other tracks with note receivers and drum machine/samplers or vsts and source the grid midi out sources to make groovy beats.
new version 29-12: https://discordapp.com/channels/121395249003233280/298769583769387008/793225600642973766
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See notes inside the patch for instructions on how to use. This is a tool for semi-automated sample slicing to notes. Drop sample into Sampler in Grid's FX chain, then use Remote contorls to scan for slices. Scan button in ON state - detected slices applied, OFF state - erase slice data. with every new sample you need to erase and rescan.
Bitwig's homebrew 'Simpler'. Scan and slice samples using this device with automapping to notes. See notes inside for more details.
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